Games with gambling elements may encourage young people to gamble, and young people who are particularly vulnerable to the effects of gambling addiction may even become addicted to them. This is causing some experts to express concern. Young gamers, on the other hand, do not share these worries, but they do see other dangers associated with gaming.
There have been concerns raised by several experts about the presence of gambling elements in popular video games for young people, such as “Call of Duty” and “Fifa.” A loot box is a well-known form of gambling. A small fee is required for gamers to gain access to these loot boxes. It may contain a priceless item at times, but it’s not always the case. According to experts, the inclusion of loot boxes in video games encourages young people to gamble, which can lead to gambling addiction.
Breuer & Intraval researchers spoke with young people who play games to learn how they perceive the risks of gaming and gambling elements. Although young people see similarities between gaming and gambling, they believe there are too many differences to assume that the inclusion of gambling elements in games encourages gambling. According to young people, gaming and gambling have very different motivations: gaming is primarily for fun and relaxation, while gambling is primarily for winning money.
Aside from spending money, time, and developing a game addiction, young people point out other dangers associated with gaming that need to be taken into consideration. A sizable portion of the gaming generation’s younger generation will pay for a game every now and then. It’s simple because the amounts involved are usually small, and payment can be made with iDeal or a credit card (from their parents). Because of this, children can spend a lot of money playing a game without anyone noticing. This, according to the young players, occurs most frequently with young players. They frequently use the money borrowed from their parents, and as a result, they have a shakier grasp on the true value of money than older players. Those in their late adolescence and early twenties are especially at risk of becoming addicted to gaming. At this age, young people spend the most time gaming and have the least control over their gaming habits. With this method of seduction, teens and young adults not only spend more money than they had planned on the game, but they also play for longer periods of time. In the opinion of today’s youth, it should be more difficult to spend money on video games, especially loot boxes. Even if young people aren’t aware of the risks of gambling elements in loot boxes, it’s critical that adults warn them about them. The municipality as a whole as well as parents, schools, youth workers, and others can all make a significant contribution to this effort.